D20:Plant Domain Cleric Domain

[top]PLANT DOMAIN

Granted Powers: Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Add Knowledge (nature) to your list of cleric class skills.
Plant Domain Spells
  • 1 Entangle: Plants entangle everyone in 40-ft.-radius.
  • 2 Barkskin: Grants +2 (or higher) enhancement to natural armor.
  • 3 Plant Growth: Grows vegetation, improves crops.
  • 4 Command Plants: Sway the actions of one or more plant creatures.
  • 5 Wall of Thorns: Thorns damage anyone who tries to pass.
  • 6 Repel Wood: Pushes away wooden objects.
  • 7 Animate Plants: One or more trees animate and fight for you.
  • 8 Control Plants: Control actions of one or more plant creatures.
  • 9 Shambler: Summons 1d4+2 shambling mounds to fight for you.


System Reference Document
 
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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