[top]PHANTOM FUNGUS

Phantom Fungus
Medium (Plant)
CR 3
HP 15, hd2d8+6
AC 14 (+4 natural), touch 10, flat-fooded 14
Fort +6, Ref +0, Will +0
Speed 20 ft. (4 squares)
Initiative +0
Spot , Listen
Standard attacks
BAB +1, Grapple +3
Attacks
Full attack: Bite +3 melee (1d6+3)
Special Attacks/Qualities
?
Low-light vision, plant traits, greater invisibility
Skills Listen +4, Move Silently +6, Spot +4
Feats Alertness
Str 14
Con 16
Dex 10
Int 2
Wis 11
Cha 9
Alignment Always neutral,
Environment Underground,
Organisation Solitary
This creature looks like a brown and greenish-brown mass with a cluster of nodules atop the main mass, though it is visible only when dead. A cluster of nodules atop the main mass serve as sensory organs. The creature feeds and attacks with a gaping maw lined with rows of teeth. Four stumpy legs support the creature and allow it to move about. This ambulatory fungus is naturally invisible, making it a feared predator among subterranean inhabitants.

[top]COMBAT

A phantom fungus usually roams quietly, hunting for prey. It attacks lone individuals almost anywhere, but when tackling groups it prefers an open space where it has a better chance .
Greater Invisibility (Su): This ability is constant, allowing a phantom fungus to remain invisible even when attacking. It works like greater invisibility (caster level 12th) and lasts as long as the phantom fungus is alive. This ability is not subject to the invisibility purge spell. A phantom fungus becomes visible 1 minute after it is killed.
Skills: A phantom fungus has a +5 racial bonus on Move Silently checks.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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