D20:Phantasmal Killer Spell
You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject?s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell?s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage.
Madness 6, Sor/Wiz 4
1 standard action
Medium (100 ft. + 10 ft./level)
One living creature
Will disbelief (if interacted with), then Fortitude partial; see text
If the subject of a phantasmal killer attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 03-31-2007 at 07:16 PM|
Last edited by , 10-23-2011 at 11:55 AM
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