Large (Magical Beast)
CR 4
HP 52, hd5d10+25
AC 15 (?1 size, +1 Dex, +5 natural), touch 10, flat-fooded 14
Fort +9, Ref +5, Will +2
Speed 30 ft. (6 squares)
Initiative +1
Spot , Listen
Standard attacks
BAB +5, Grapple +14
Full attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Special Attacks/Qualities
Improved grab
Skills Listen +8, Spot +8
Feats Alertness, Track
Str 21
Con 21
Dex 12
Int 2
Wis 12
Cha 10
Alignment Always neutral,
Environment Temperate forests,
Organisation Solitary, pair, or pack (3?8)

An owlbear?s coat ranges in color from brown-black to yellowish brown; its beak is a dull ivory color. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.


Owlbears attack prey?any creature bigger than a mouse?on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.
Improved Grab (Ex): To use this ability, an owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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