[top]Open Lock (Dex; Trained Only)

Attempting an Open Lock check without a set of thieves? tools imposes a ?2 circumstance penalty on the check, even if a simple tool is employed. If you use masterwork thieves? tools, you gain a +2 circumstance bonus on the check.
[top]Check
The DC for opening a lock varies from 20 to 40, depending on the quality of the lock, as given on the table below.
LockDCLockDC
Very simple lock20Good lock30
Average lock25Amazing lock40
=====Epic Check=====
You can open locks more quickly than normal.
Open lock as . . .DC Modifier
Move-equivalent action+20
Free action+50
[top]Action
Opening a lock is a full-round action.
[top]Special
If you have the Nimble Fingers feat, you get a +2 bonus on Open Lock checks.
[top]Untrained
You cannot pick locks untrained, but you might successfully force them open.

System Reference Document -> Skill Descriptions
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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