Large (Giant)
CR 3
HP 29, hd4d8+11
AC 16 (?1 size, ?1 Dex, +5 natural, +3 hide armor),, touch 8, flat-fooded 16
Fort +6, Ref +0, Will +1
Speed 30 ft. in hide armor (6 squares); base speed 40 ft.
Initiative ?1
Spot , Listen
Standard attacks
BAB +3, Grapple +12
Full attack: greatclub +8 melee (2d8+7) or javelin +1 ranged (1d8+5)
Special Attacks/Qualities
Darkvision 60 ft., low-light vision
Skills Climb +5, Listen +2, Spot +2
Feats Toughness, Weapon Focus (greatclub)
Str 21
Con 15
Dex 8
Int 6
Wis 10
Cha 7
Alignment Usually chaotic evil,
Environment Temperate hills,
Organisation Solitary, pair, gang (3?4), or band (5?8)

Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor.
Ogres speak Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common.


Ogres favor overwhelming odds, sneak attacks, and ambushes over a fair fight. They are intelligent enough to fire ranged weapons first to soften up their foes before closing, but ogre gangs and bands fight as unorganized individuals.


Ogre characters possess the following racial traits.
  • +10 Strength, ?2 Dexterity, +4 Consitution, ?4 Intelligence, ?4 Charisma.
  • Large size. ?1 penalty to Armor Class, ?1 penalty on attack rolls, ?4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/10 feet.
  • An ogre?s base land speed is 40 feet.
  • Darkvision out to 60 feet.
  • Racial Hit Dice: An ogre begins with four levels of giant, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1.
  • Racial Skills: An ogre?s giant levels give it skill points equal to 7 x (2 + Intmodifier, minimum 1). Its class skills are Climb, Listen, and Spot.
  • Racial Feats: An ogre?s giant levels give it two feats.
  • Weapon and Armor Proficiency: An ogre is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.
  • +5 natural armor bonus.
  • Automatic Languages: Common, Giant. Bonus Languages: Dwarven, Orc, Goblin, Terran.
  • Favored Class: Barbarian.
  • Level adjustment +2.


System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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