[top]OCTOPUS

Small (Animal (Aquatic))
CR 1
HP 9, hd2d8
AC 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-fooded 13
Fort +3, Ref +6, Will +1
Speed 20 ft. (4 squares), swim 30 ft.
Initiative +3
Spot , Listen
Standard attacks
BAB +1, Grapple +2
Attacks
Full attack: Arms +5 melee (0) and bite +0 melee (1d3)
Special Attacks/Qualities
Improved grab
Ink cloud, jet, low-light vision
Skills Escape Artist +13, Hide +11, Listen +2, Spot +5, Swim +9
Feats Weapon Finesse
Str 12
Con 11
Dex 17
Int 2
Wis 12
Cha 3
Alignment Always neutral,
Environment Warm aquatic,
Organisation Solitary


These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape.

[top]COMBAT

Improved Grab (Ex): To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.
Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: An octopus can change colors, giving it a +4 racial bonus on Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Octopus

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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