The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
Rgr 4, Sor/Wiz 3, Trickery 3
V, S, M
1 standard action
Creature or object touched
Will negates (harmless, object)
Yes (harmless, object)
If cast on a creature, nondetection wards the creature?s gear as well as the creature itself.
Material Component: A pinch of diamond dust worth 50 gp.
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|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-19-2007 at 11:16 PM|
Last edited by , 10-23-2011 at 11:57 AM
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