Nessian Warhound
CR 9
HP 114, hd12d8+60
AC 24 (?1 size, +2 Dex, +7 natural, +6 +2 chain shirt barding), touch 11, flat-fooded 22
Fort +13, Ref +10, Will +9
Speed 40 ft. (8 squares)
Initiative +6
Spot , Listen
Standard attacks
BAB +12, Grapple +24
Full attack: Bite +20 melee (2d6+12/19?20 plus 1d8 fire)
Special Attacks/Qualities
Breath weapon, fiery bite
Darkvision 60 ft., immunity to fire, scent, vulnerability to cold
Skills Hide +17, Jump +19, Listen +18, Move Silently +21, Spot +18, Survival +8*, Tumble +3
Feats Alertness, Improved Critical (bite), Improved Initiative, Track, Weapon Focus (bite)
Str 26
Con 20
Dex 14
Int 4
Wis 12
Cha 6
Alignment Always lawful evil,
Environment A lawful evil plane,
Organisation Solitary, pair, or pack (1?2 Nessian warhounds and 5?12 hell hounds)

Nessian warhounds are coalblack mastiffs the size of draft horses, often fitted with shirts of infernal chainmail. Nessian warhounds resemble hell hounds, except as otherwise noted.
Nessian warhounds do not speak but understand Infernal.


Nessian warhounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it toward the rest with their fiery breath. If the prey doesn?t run, the pack closes in. Nessian warhounds track fleeing prey relentlessly.
A nessian warhound?s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Breath Weapon (Su): 10-foot cone, once every 2d4 rounds, damage 3d6 fire, Reflex DC 21 half. The save DC is Consitution-based.
Fiery Bite (Su): A Nessian warhound deals an extra 1d8 points of fire damage every time it bites an opponent, as if its bite were a flaming weapon.
Skills: Nessian warhounds have a +5 racial bonus on Hide and Move Silently checks.
*They also receive a +8 racial bonus on Survival checks when tracking by scent, due to their keen sense of smell.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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