D20:Modify Memory Spell
You reach into the subject?s mind and modify as many as 5 minutes of its memories in one of the following ways.
1 round; see text
Close (25 ft. + 5 ft./2 levels)
One living creature
- Eliminate all memory of an event the subject actually experienced. This spell cannot negate charm, geas/quest, suggestion, or similar spells.
- Allow the subject to recall with perfect clarity an event it actually experienced.
- Change the details of an event the subject actually experienced.
- Implant a memory of an event the subject never experienced.
Casting the spell takes 1 round. If the subject fails to save, you proceed with the spell by spending as much as 5 minutes (a period of time equal to the amount of memory time you want to modify) visualizing the memory you wish to modify in the subject. If your concentration is disturbed before the visualization is complete, or if the subject is ever beyond the spell?s range during this time, the spell is lost.
A modified memory does not necessarily affect the subject?s actions, particularly if it contradicts the creature?s natural inclinations. An illogical modified memory is dismissed by the creature as a bad dream or a memory muddied by too much wine.
Back to System Reference Document → Spells.
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 03-31-2007 at 04:38 PM|
Last edited by , 10-23-2011 at 11:55 AM
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