D20:Miracle Spell



Miracle
Clr 9, Luck 9
V, S, XP; see text
1 standard action
See text
See text
See text
See text
You don?t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.
A miracle can do any of the following things.
  • Duplicate any cleric spell of 8th level or lower (including spells to which you have access because of your domains).
  • Duplicate any other spell of 7th level or lower.
  • Have any effect whose power level is in line with the above effects.

If the miracle has any of the above effects, casting it has no experience point cost.
Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 5,000 XP because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following.
  • Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.
  • Moving you and your allies, with all your and their gear, from one plane to another through planar barriers to a specific locale with no chance of error.
  • Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster.

In any event, a request that is out of line with the deity?s (or alignment?s) nature is refused.
A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle duplicates a spell that has an XP cost, you must pay that cost. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.
XP Cost: 5,000 XP (for some uses of the miracle spell; see above).

Back to System Reference DocumentSpells.
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Imbue with Spell Ability (Spell)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 03-31-2007, 03:25 PM
  2. Spell Resistance (Spell Descriptor)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 02-21-2007, 05:30 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.