CR 4
HP 39, hd6d8+12
AC 14 (?1 size, +5 natural), touch 9, flat-fooded ? (see text)
Fort +6, Ref +5, Will +5
Speed 30 ft. (6 squares)
Initiative +0
Spot , Listen
Standard attacks
BAB +6, Grapple +14
Full attack: Greataxe +9/+4 melee (3d6+6/x3) and gore +4 melee (1d8+2)
Special Attacks/Qualities
powerful charge 4d6+6
Darkvision 60 ft., natural cunning, scent
Skills Intimidate +2, Listen +7, Search +2, Spot +7
Feats Great Fortitude, Power Attack, Track
Str 19
Con 15
Dex 10
Int 7
Wis 10
Cha 8
Alignment Usually chaotic Evil,
Environment Underground,
Organisation Solitary, pair, or gang (3?4)

A minotaur stands more than 7 feet tall and weighs about 700 pounds.
Minotaurs speak Giant.


Minotaurs prefer melee combat, where their great strength serves them well.
Powerful Charge (Ex): A minotaur typically begins a battle by charging at an opponent, lowering its head to bring its mighty horns into play. In addition to the normal benefits and hazards of a charge, this allows the beast to make a single gore attack with a +9 attack bonus that deals 4d6+6 points of damage.
Natural Cunning (Ex): Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.
Skills: Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.


Minotaur characters possess the following racial traits.
  • +8 Strength, +4 Consitution, ?4 Intelligence (minimum 3), ?2 Charisma.
  • Large size. ?1 penalty to Armor Class, ?1 penalty on attack rolls, ?4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/10 feet.
  • A minotaur?s base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • Racial Hit Dice: A minotaur begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.
  • Racial Skills: A minotaur?s monstrous humanoid levels give it skill points equal to 9 x (2 + Intmodifier, minimum 1). Its class skills are Intimidate, Jump, Listen, Search, and Spot. Minotaurs have a +4 racial bonus on Search, Spot, and Listen checks.
  • Racial Feats: A minotaur?s monstrous humanoid levels give it three feats.
  • Weapon Proficiency: A minotaur is proficient with the Greataxe and all simple weapons.
  • +5 natural armor bonus.
  • Natural Weapons: Gore (1d8).
  • Special Attacks (see above): Powerful charge.
  • Special Qualities (see above): Natural cunning, scent.
  • Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran.
  • Favored Class: Barbarian.
  • Level adjustment +2.


System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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