D20:Metaphysical Weapon Power
|Level:||Psychic warrior 1|
|Range:||TouchTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target|
|Saving Throw:||Will negates (harmless, object)|
|Power Resistance:||Yes (harmless, object)|
Alternatively, you can affect up to fifty arrows, bolts, or bullets. The projectiles must be of the same type, and they have to be together (such as in the same quiver). Projectiles, but not thrown weapons, lose their enhancement when used. (Treat shuriken as projectiles, rather than thrown weapons, for the purpose of this power.)
You can?t manifest this power on most natural weapons, including a Psychic Warrior?s claw strike. This power does work on a weapon brought into being by the graft weapon power.
Augment: If you spend 4 additional power points, this power?s duration increases to 1 hour per level.
In addition, for every 4 additional power points you spend, this power improves the weapon?s enhancement bonus on attack rolls and damage rolls by 1.
Back to System Reference Document → Powers.
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-20-2007 at 11:08 AM|
Last edited by , 10-23-2011 at 12:03 PM
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