Hit Die: d4.


To qualify to become a metamind, a character must fulfill all the following criteria.

[top]Class Skills

The metamind?s class skills are Autohypnosis (Wis), Concentration* (Con), Craft (any) (Int), Knowledge (psionics), and Psicraft (Int).
Skill Points at Each Level: 2 + Int modifier.
Table: The Metamind
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialPowers Known
1st+0+0+0+2Free manifesting 1st, 3/day?
2nd+1+0+0+3Cognizance psicrystal 5 points+1 level of existing manifesting class
3rd+1+1+1+3Free manifesting 2nd, 3/day?
4th+2+1+1+4Cognizance psicrystal 7 points+1 level of existing manifesting class
5th+2+1+1+4Free manifesting 3rd, 1/day?
6th+3+2+2+5Cognizance psicrystal 9 points+1 level of existing manifesting class
7th+3+2+2+5Free manifesting 4th, 1/day?
8th+4+2+2+6Cognizance psicrystal 11 points+1 level of existing manifesting class
9th+4+3+3+6Free manifesting 5th, 1/day?
10th+5+3+3+7Font of power+1 level of existing manifesting class

[top]Class Features

All the following are class features of the metamind prestige class.
Weapon and Armor Proficiency: Metaminds gain no proficiency with any weapon or armor.
Powers Known: At every even-numbered level, a metamind gains additional power points per day and access to new powers as if he had also gained a level in whatever manifesting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, and so on). This essentially means that he adds the level of metamind to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly.
If a character had more than one manifesting class before he became a metamind, he must decide to which class he adds the new level of metamind for the purpose of determining power points per day, powers known, and manifester level.
Free Manifesting (Ps): At 1st level, a metamind can manifest any 1st-level power he knows for free (without spending power points) three times per day.
At higher levels, a metamind gains the ability to freely manifest additional higher-level powers: three 2nd-level powers per day at 3rd level; one 3rd-level power per day at 5th level; one 4th-level power per day at 7th level; and one 5th-level power per day at 9th level.
This benefit applies only to the power point cost of an unaugmented power. Points spent to augment a power and an experience point cost (if any) must be paid as normal.
Cognizance Psicrystal (Ex): At 2nd level, a metamind masters the trick of storing excess power points in a psicrystal. The psicrystal is now treated as a cognizance crystal capable of storing 5 power points, in addition to its psicrystal abilities. At every even-numbered level, a metamind becomes able to store an additional 2 power points in his psicrystal, to a maximum of 11 points at 8th level.
Font of Power (Ps): A 10th-level metamind can act as a living cognizance crystal, producing seemingly endless power points once per day, for up to 1 minute. His eyes shine like tiny stars, and faint illumination seems to beam out of his mouth and the end of each of his fingers. While so empowered, he can manifest any of his powers without drawing from his power point reserve. He finds the power points he needs welling up within his own body.
If a metamind using this ability enters a metaconcert, his power point reserve is accessed normally for the purpose of his contributing to the pool.

System Reference Document -> Character Classes (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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