D20:Loss of Hit Points Rules
[top]Loss of Hit Points
The most common way that your character gets hurt is to take lethal damage and lose hit points
[top]What Hit Points Represent
Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one.
[top]Effects of Hit Point Damage
Damage doesn?t slow you down until your current hit points reach 0 or lower. At 0 hit points, you?re disabled.
At from ?1 to ?9 hit points, you?re dying.
At ?10 or lower, you?re dead.
At from ?1 to ?9 hit points, you?re dying.
At ?10 or lower, you?re dead.
[top]Massive Damage
If you ever sustain a single attack deals 50 points of damage or more and it doesn?t kill you outright, you must make a DC 15 Fortitude save. If this saving throw fails, you die regardless of your current hit points. If you take 50 points of damage or more from multiple attacks, no one of which dealt 50 or more points of damage itself, the massive damage rule does not apply.
Back to System Reference Document -> Combat Rules -> Injury and Death
Back to System Reference Document -> Combat Rules -> Injury and Death
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:02 PM 0 Comments, 3,037 Views |
, 05-20-2007 at 10:53 AM
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