[top]LEOPARD

Medium (Animal)
CR 2
HP 19, hd3d8+6
AC 15 (+4 Dex, +1 natural), touch 14, flat-fooded 11
Fort +5, Ref +7, Will +2
Speed 40 ft (8 squares), climb 20 ft.
Initiative +4
Spot , Listen
Standard attacks
BAB +2, Grapple +5
Attacks
Full attack: Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)
Special Attacks/Qualities
Improved grab, pounce, rake 1d3+1
Low-light vision, scent
Skills Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6
Feats Alertness, Weapon Finesse
Str 16
Con 15
Dex 19
Int 2
Wis 12
Cha 6
Alignment Always neutral,
Environment Warm forests,
Organisation Solitary or pair


These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.

[top]COMBAT

Improved Grab (Ex): To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a leopard charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +6 melee, damage 1d3+1.
Skills: Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
SEE WIKIPEDIA ENTRY: Leopard

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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