[top]LEMURE

CR 1
HP 9, hd2d8
AC 14 (+4 natural), touch 10, flat-fooded 14
Fort +3, Ref +3, Will +3
Speed 20 ft. (4 squares)
Initiative +0
Spot , Listen
Standard attacks
BAB +2, Grapple +2
Attacks
Full attack: 2 claws +2 melee (1d4)
Special Attacks/Qualities
?
Damage reduction 5/good or silver, darkvision 60 ft., immunity to fire and poison, mindless, resistance to acid 10 and cold 10, mindless, see in darkness


Str 10
Con 10
Dex 10
Int ?
Wis 11
Cha 5
Alignment Always lawful evil,
Environment A lawful evil-aligned plane,
Organisation Solitary, pair, gang (3?5), swarm (6?15), or mob (10?40)


A lemure is about 5 feet tall and weighs about 100 pounds.
Lemures are mindless and cannot communicate, but they are sensitive to telepathic messages from other devils, typically obeying a devil?s mental commands.

[top]COMBAT

Lemures surge toward anything they meet and try to claw it apart. Only a telepathic command from other devils or the complete destruction of the lemures can make them stop.
A lemure?s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Mindless (Ex): Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
SEE WIKIPEDIA ENTRY: Lemure

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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