D20:Law Domain Cleric Domain
[top]LAW DOMAIN
Granted Power: You cast law spells at +1 caster level.
Law Domain Spells
*Cast as a law spell only.
System Reference Document
Law Domain Spells
- 1 Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- 2 Calm Emotions: Calms creatures, negating emotion effects.
- 3 Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
- 4 Order's Wrath: Damages and dazes chaotic creatures.
- 5 Dispel Chaos: +4 bonus against attacks by chaotic creatures.
- 6 Hold Monster: As hold person, but any creature.
- 7 Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
- 8 Shield of LawF: +4 to AC, +4 resistance, and SR 25 against chaotic spells.
- 9 Summon Monster IX*: Calls extraplanar creature to fight for you.
*Cast as a law spell only.
System Reference Document
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:04 PM 0 Comments, 2,605 Views |
, 08-26-2007 at 03:09 PM
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