Large (Magical Beast)
CR 6
HP 58, hd9d10+9
AC 18 (?1 size, +2 Dex, +7 natural), touch 11, flat-fooded 16
Fort +7, Ref +8, Will +7
Speed 60 ft. (12 squares)
Initiative +2
Spot , Listen
Standard attacks
BAB +9, Grapple +17
Full attack: Touch +12 melee (1d4 Wisdom drain); or dagger +12/+7 melee (1d6+4/19?20) and 2 claws +7 melee (1d4+2)
Special Attacks/Qualities
Spell-like abilities, Wisdom drain
Darkvision 60 ft., low-light vision
Skills Bluff +14, Concentration +10, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Spot +11
Feats Dodge, Iron Will, Mobility, Spring Attack
Str 18
Con 12
Dex 15
Int 13
Wis 15
Cha 12
Alignment Usually chaotic evil,
Environment Temperate deserts,
Organisation Solitary, pair, or gang (3?4)

A typical lamia is about 8 feet long and weighs about 700 pounds.


Though a lamia is powerful and dangerous in close combat, it has no stomach for a fair fight. It uses its illusion abilities to lure heroes into perilous situations, and then uses its Spring Attack feat to bound out of the shadows and drain Wisdom from its opponents. When it has sapped the will of its victim, it uses its enchantment abilities to beguile and ensnare the unfortunate soul. A lamia forced into physical combat attacks with a dagger in one of its human hands and a pair of lion-like claws.
Spell-Like Abilities: At will?disguise self, ventriloquism; 3/day?charm monster (DC 15), major image (DC 14), mirror image, suggestion (DC 14); 1/day?deep slumber (DC 14). Caster level 9th. The save DCs are Charisma-based.
Wisdom Drain (Su): A lamia drains 1d4 points of Wisdom each time it hits with its melee touch attack. (Unlike with other kinds of ability drain attacks, a lamia does not heal any damage when it uses its Wisdom drain.) Lamias try to use this power early in an encounter to make foes more susceptible to charm monster and suggestion.
Skills: Lamias have a +4 racial bonus on Bluff and Hide checks.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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