D20:Keen Edge Spell

Keen Edge
Sor/Wiz 3
V, S
1 standard action
Close (25 ft. + 5 ft./2 levels)
One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting
10 min./level
Will negates (harmless, object)
Yes (harmless, object)
This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. A threat range of 20 becomes 19?20, a threat range of 19?20 becomes 17?20, and a threat range of 18?20 becomes 15?20. The spell can be cast only on piercing or slashing weapons. If cast on arrows or crossbow bolts, the keen edge on a particular projectile ends after one use, whether or not the missile strikes its intended target. (Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.)
Multiple effects that increase a weapon?s threat range (such as the keen edge spell and the Improved Critical feat) don?t stack. You can?t cast this spell on a natural weapon, such as a claw.

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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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