D20:Iron Flask Wondrous Item


Iron Flask: These special containers are typically inlaid with runes of silver and stoppered by a brass plug bearing a seal engraved with sigils, glyphs, and special symbols. When the user speaks the command word, he can force any creature from another plane into the container, provided that creature fails a DC 19 Will save. The range of this effect is 60 feet. Only one creature at a time can be so contained. Loosing the stopper frees the captured creature.
The command word can be given only once per day.
If the individual freeing the captured creature speaks the command word, the creature can be forced to serve for 1 hour. If freed without the command word, the creature acts according to its natural inclinations. (It usually attacks the user, unless it perceives a good reason not to.) Any attempt to force the same creature into the flask a second time provides it a +2 bonus on its saving throw and makes it hostile. A newly discovered bottle might contain any of the following:
d%Contentsd%Contents
01?50Empty89Demon (glabrezu)
51?54Large air elemental90Demon (succubus)
55?58Arrowhawk91Devil (osyluth)
59?62Large earth elemental92Devil (barbazu)
63?66Xorn93Devil (erinyes)
67?70Large fire elemental94Devil (cornugon)
71?74Salamander95Celestial (avoral)
75?78Large water elemental96Celestial (ghaele)
79?82Adult tojanida97Formian myrmarch
83?84Chaos Beast98Arrowhawk, elder
85?86Formian taskmaster99Rakshasa
87Demon (vrock)100Demon (balor) or devil (pit fiend)
?equal chance for either
88Demon (hezrou)
Strong conjuration; CL 20th; Craft Wondrous Item, trap the soul; Price 170,000 gp (empty);Weight 1 lb.

System Reference Document -> Magic Items: Wondrous Items
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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