|Telepathy (Compulsion) [|
|Range:||Medium (100 ft. + 10 ft./level)Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target|
|Saving Throw:||Will negates|
Creatures affected by this power are permanently confused and constantly behave randomly. Roll on the following table at the beginning the subject?s turn each round to see what the subject does in that round.
|01?10||Attack manifester with melee or ranged weapons (or move toward manifester if attack is not possible).|
|21?50||Do nothing but babble incoherently.|
|51?70||Flee from manifester at top possible speed.|
|71?100||Attack nearest creature (for this purpose, a psicrystal counts as part of the subject?s self).|
Augment: For every 2 additional power points you spend, this power?s save DC increases by 1, and the power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.
Back to System Reference Document → Powers.
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-20-2007 at 10:31 AM|
Last edited by , 10-23-2011 at 12:02 PM
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