D20:Incendiary Cloud Spell
An incendiary cloud spell creates a cloud of roiling smoke shot through with white-hot embers. The smoke obscures all sight as a fog cloud does. In addition, the white-hot embers within the cloud deal 4d6 points of fire damage to everything within the cloud on your turn each round. All targets can make Reflex saves each round to take half damage.
Fire 8, Sor/Wiz 8
1 standard action
Medium (100 ft. + 10 ft./level)
Cloud spreads in 20-ft. radius, 20 ft. high
Reflex half; see text
As with a cloudkill spell, the smoke moves away from you at 10 feet per round. Figure out the smoke?s new spread each round based on its new point of origin, which is 10 feet farther away from where you were when you cast the spell. By concentrating, you can make the cloud (actually its point of origin) move as much as 60 feet each round. Any portion of the cloud that would extend beyond your maximum range dissipates harmlessly, reducing the remainder?s spread thereafter.
As with fog cloud, wind disperses the smoke, and the spell can?t be cast underwater.
Back to System Reference Document → Spells.
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-20-2007 at 10:27 AM|
Last edited by , 10-23-2011 at 12:02 PM
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