D20:Ice Storm Spell
Great magical hailstones pound down for 1 full round, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. A ?4 penalty applies to each Listen check made within the ice storm?s effect, and all land movement within its area is at half speed. At the end of the duration, the hail disappears, leaving no aftereffects (other than the damage dealt).
Drd 4, Sor/Wiz 4, Water 5
V, S, M/DF
1 standard action
Long (400 ft. + 40 ft./level)
Cylinder (20-ft. radius, 40 ft. high)
1 full round
Arcane Material Component: A pinch of dust and a few drops of water.
Back to System Reference Document → Spells.
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 03-31-2007 at 03:24 PM|
Last edited by , 10-23-2011 at 11:55 AM
0 Comments, 619 Views
Loading Selected Tab - Please Wait