D20:Hypnotic Pattern Spell
A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 and add your caster level (maximum 10) to determine the total number of Hit Dice of creatures affected. Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell?s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Affected creatures become fascinated by the pattern of colors. Sightless creatures are not affected.
Brd 2, Sor/Wiz 2
V (Brd only), S, M; see text
1 standard action
Medium (100 ft. + 10 ft./level)
Colorful lights in a 10-ft.-radius spread
Concentration + 2 rounds
A wizard or sorcerer need not utter a sound to cast this spell, but a bard must sing, play music, or recite a rhyme as a verbal component.
Material Component: A glowing stick of incense or a crystal rod filled with phosphorescent material.
Back to System Reference Document → Spells.
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 03-31-2007 at 02:45 PM|
Last edited by , 10-23-2011 at 11:55 AM
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