D20:Hustle Power


Hustle
Psychometabolism
Level:Egoist 3, Psychic Warrior 2
Display:Auditory
Range:PersonalTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target
Power Points:Egoist 5, Psychic Warrior 3
You gain an additional move action in the current round. Taking a full round?s worth of attacks and then using this power to move away from your foe does provoke attacks of opportunity.
You can manifest this power with an instant thought, quickly enough to gain the benefit of the power before you move. Manifesting the power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. You cannot manifest this power when it isn?t your turn.

Back to System Reference DocumentPowers.
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Power Leech (Power)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 04-04-2007, 05:40 PM
  2. Bestow Power (Power)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 04-02-2007, 08:58 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.