D20:Hunefer Epic Creature


=HUNEFER =
Medium (Undead)
CR 25
HP 603 hp, hd50d12+3
AC 52 (+12 Dex, +20 natural, +10 insight), touch 32, flat-fooded 30
Fort +18, Ref +30, Will +41
Speed 100 ft.
Initiative +16 (+12 Dex, +4 Improved Initiative)
Spot , Listen
Standard attacks
BAB +25, Grapple +43
Attacks
Full attack: 2 slams +44 (3d6+18/19?20 (+1d6 on critical hit) plus hunefer rot)
Special Attacks/Qualities
Despair, hunefer rot, spell-like abilities
Blindsight 300 ft., DR 10/?, fast healing 30, SR 37, undead traits, fire vulnerability
Skills Concentration +66, Jump +46, Knowledge (religion, the planes) +57, Listen +67, Search +57, Sense Motive +67, Spellcraft +57, Spot +67
Feats Cleave, Combat Reflexes, Dodge, Expertise, Great Cleave, Great fortitude, Improved Critical (slam), Improved Disarm, Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Toughness, Weapon Focus (slam)
Str 47
Con ?
Dex 35
Int 18
Wis 38
Cha 36
Alignment Always lawful evil,
Environment Any,
Organisation Solitary, pair, or court (5?9)


Hunefers speak all spoken languages, though it takes one 1d4 rounds to switch between languages.
===COMBAT===
Despair (Su): The mere sight of a hunefer requires viewers to succeed at a Will saving throw (DC 48) or be paralyzed with fear for 1d4 rounds. Regardless of the outcome of the save, a subject is not again vulnerable to that hunefer?s despair ability for 24 hours. The DC is Charisma-based.
Hunefer Rot (Su): Supernatural disease?slam, Fortitude save (DC 35), incubation period instantaneous; Damage 1d6 temporary Con. Unlike normal diseases, hunefer rot requires a victim to make a successful saving throw every round or take another 1d6 points of temporary Consitution Damage. The rot continues until the victim reaches Consitution 0 (and dies) or receives a remove disease spell or similar magic. An afflicted creature that dies shrivels away into sand unless both remove disease and raise dead (or better) are cast on the remains within 2 rounds. If the remains are not so treated, on the third round the dust swirls and forms an 18 HD mummy with the dead foe?s equipment under the hunefer?s command. (The mummy dust epic spell has statistics for an 18 HD mummy.)
Spell-Like At will?chain lightning, displacement, haste, knock, greater dispell magic, passwall, greater scrying, teleport, true seeing, unholy aura, weird; 1/day?ruin (epic spell). Caster level 27th; save DC 23 + spell level. The DC is Charisma-based.
Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, mind-affecting effects, and any effect requiring a fortitude save unless it also works on objects. Not subject to critical hits, nonlethal damage, Energy DrainAbility Damage, ability drain, or Energy Drain. Negative energy heals. Not at risk of death from massive Damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing.

System Reference Document -> Epic Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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