Hoary Steed
Medium (Fey (Cold))
CR 9
HP 102 hp, hd12d10+36
AC 23 (?1 size, +4 Dex, +10 natural), touch 13, flat-fooded 17
Fort +11, Ref +12, Will +5
Speed 40 ft., fly 90 ft. (good)
Initiative +8 (+4 Dex, +4 Improved Initiative)
Spot , Listen
Standard attacks
BAB +12, Grapple +22
Full attack: 2 hooves +17 (3d6+6) melee, bite +15 (5d8+3) melee

Skills Jump +10, Listen +8, Spot +13
Feats Alertness, Endurance, Flyby Attack, Improved Initiative, Multiattack
Str 22
Con 17
Dex 18
Int 6
Wis 13
Cha 14
Alignment Always neutral evil,
Environment Any cold,
Organisation Solitary (with rider)

A hoary steed?s natural weapons are treated as magic for the purpose of overcoming damage reduction.


Air Walk (Su): A hoary steed can ride through the air as well as on the ground, as though affected by a permanent air walk spell.
Astral Projection and Etherealness (Su): These abilities function just like the spells of the same names as cast by a 20th-level caster.
Magic Circle Against Good (Su): This ability continuously duplicates the effects of the spell. A hoary steed cannot suppress this ability.
Misty Breath (Su): The breath of a hoary steed functions like a constant obscuring mist spell.
Immunities (Ex): A hoary steed is immune to all charm and hold spells or abilities.

System Reference Document -> Epic Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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