Large (Magical Beast)
CR 2
HP 25, hd3d10+9
AC 15 (?1 size, +2 Dex, +4 natural), touch 11, flat-fooded 13
Fort +6, Ref +5, Will +2
Speed 50 ft. (10 squares), fly 100 ft. (average)
Initiative +2
Spot , Listen
Standard attacks
BAB +3, Grapple +11
Full attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
Special Attacks/Qualities
Darkvision 60 ft., low-light vision, scent
Skills Listen +4, Spot +8
Feats Dodge, Wingover
Str 18
Con 16
Dex 15
Int 2
Wis 13
Cha 8
Alignment Always neutral,
Environment Temperate hills,
Organisation Solitary, pair, or flight (7?12)

Hippogriffs are aggressive flying creatures that combine features of horses and giant eagles. Voracious omnivores, hippogriffs will hunt humanoids as readily as any other meal. A typical hippogriff is 9 feet long, has a wingspan of 20 feet, and weighs 1,000 pounds.


Hippogriffs dive at their prey and strike with their clawed forelegs. When they cannot dive, they slash with claws and beak. Mated pairs and flights of these creatures attack in concert, diving repeatedly to drive away or kill intruders. Hippogriffs fight to the death to defend their nests and their hatchlings, which are prized as aerial mounts and fetch a handsome price in many civilized areas.
Skills: Hippogriffs have a +4 racial bonus on Spot checks.


A hippogriff requires training before it can bear a rider in combat.
Training a hippogriff requires six weeks of work and a DC 25 Handle Animal check. Riding a hippogriff requires an exotic saddle. A hippogriff can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Hippogriff eggs are worth 2,000 gp apiece on the open market, while young are worth 3,000 gp each. Professional trainers charge 1,000 gp to rear or train a hippogriff.
Carrying Capacity: A light load for a hippogriff is up to 300 pounds; a medium load, 301?600 pounds; and a heavy load, 601?900 pounds.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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