Hell HoundHellhound
CR 3
HP 22, hd4d8+4
AC 16 (+1 Dex, +5 natural),, touch 11, flat-fooded 15
Fort +5, Ref +5, Will +4
Speed 40 ft. (8 squares)
Initiative +5
Spot , Listen
Standard attacks
BAB +4, Grapple +5
Full attack: Bite +5 melee (1d8+1 plus 1d6 fire)
Special Attacks/Qualities
Breath weapon, fiery bite
Darkvision 60 ft., immunity to fire, scent, vulnerability to cold
Skills Hide +13, Jump +12, Listen +7, Move Silently +13, Spot +7, Survival +7*
Feats Improved Initiative, Run, TrackB
Str 13
Con 13
Dex 13
Int 6
Wis 10
Cha 6
Alignment Always lawful evil,
Environment A lawful evil-aligned plane,
Organisation Solitary, pair, or pack (5?12)

A typical hell hound stands 4-1/2 feet high at the shoulder and weighs 120 pounds.
Hell hounds do not speak but understand Infernal.


Hell hounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it toward the rest with their fiery breath. If the prey doesn?t run, the pack closes in. Hell hounds track fleeing prey relentlessly.
A hell hound?s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Breath Weapon (Su): 10-foot cone, once every 2d4 rounds, damage 2d6 fire, Reflex DC 13 half. The save DC is Consitution-based.
Fiery Bite (Su): A hell hound deals an extra 1d6 points of fire damage every time it bites an opponent, as if its bite were a flaming weapon.
Skills: Hell hounds have a +5 racial bonus on Hide and Move Silently checks.
*They also receive a +8 racial bonus on Survival checks when tracking by scent, due to their keen sense of smell.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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