D20:Heal Epic Spell Seed
Conjuration (Healing) | |
Spellcraft DC: | 25 |
---|---|
Components: | V, S, DF |
Range: | TouchTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Instantaneous |
Saving Throw: | Yes (harmless; see text) |
Spell Resistance: | Yes (harmless) |
Against undead, the influx of positive energy causes the loss of all but 1d4 hit points if the undead fails a Fortitude saving throw.
An epic caster with 24 ranks in Knowledge (arcana), Knowledge (nature), or Knowledge (religion) can cast a spell developed with a special version of the heal seed that flushes negative energy into the subject, healing undead completely but causing the loss of all but 1d4 hit points in living creatures if they fail a Fortitude saving throw. Alternatively, a living target that fails its Fortitude saving throw could gain four transform** negative levels for the next 8 hours. For each additional transform** negative level bestowed, increase the Spellcraft DC by +4, and for each extra hour the transform** negative levels persist, increase the Spellcraft DC by +2. If the subject has at least as many transform** negative levels as Hit Dice, it dies. If the subject survives and the transform** negative levels persist for 24 hours or longer, the subject must make another Fortitude saving throw, or the transform** negative levels are converted to actual level loss.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 3,261 Views |
, 05-20-2007 at 09:36 AM
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