CR 4
HP 31, hd7d8
AC 13 (+2 Dex, +1 natural),, touch 12, flat-fooded 11
Fort +2, Ref +7, Will +6
Speed 20 ft. (4 squares), fly 80 ft. (average)
Initiative +2
Spot , Listen
Standard attacks
BAB +7, Grapple +7
Full attack: Club +7/+2 melee (1d6) and 2 claws +2 melee (1d3)
Special Attacks/Qualities
Captivating song
Darkvision 60 ft.
Skills Bluff +11, Intimidate +7, Listen +7, Perform (oratory) +5, Spot +3
Feats Dodge, Flyby Attack, Persuasive
Str 10
Con 10
Dex 15
Int 7
Wis 12
Cha 17
Alignment Usually chaotic evil,
Environment Temperate marshes,
Organisation Solitary, pair, or flight (7?12)

Harpies like to entrance hapless travelers with their magical songs and lead them to unspeakable torments. Only when a harpy has finished playing with its new ?toys? will it release them from suffering by killing and consuming them.


When a harpy engages in battle, it prefers to use Flyby Attack and strike with a melee weapon.
Captivating Song (Su): The most insidious ability of the harpy is its song. When a harpy sings, all creatures (other than harpies) within a 300-foot spread must succeed on a DC 16 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpy?s song for 24 hours. The save DC is Charisma-based.
A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monster?s attacks. The effect continues for as long as the harpy sings and for 1 round thereafter. A bard?s countersong ability allows the captivated creature to attempt a new Will save.
Skills: Harpies have a +4 racial bonus on Bluff and Listen checks.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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