Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target?s hit points to less than 1.
Clr 6, Destruction 6
1 standard action
Will half; see text
If used on an undead creature, harm acts like heal.
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-20-2007 at 09:34 AM|
Last edited by , 10-23-2011 at 12:01 PM
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