D20:Ha-Naga Epic Creature
Colossal (Aberration)CR 22
HP 310, hd20d8+220Initiative +14 (Dex)
AC 40 (?8 size, +14 Dex, +24 natural armor), touch , flat-fooded
Fort +17, Ref +22, Will +22
Speed 60 ft., fly 120 ft. (perfect)
Spot , Listen
Standard attacksBAB +15, Grapple +39
|Full attack: Coil whip +21 (4d6+8) melee, sting +19 (2d8+4 plus poison) melee, bite +13 (4d8+4) melee|
|Charming gaze, poison, improved grab, constrict 4d6+12|
|Flight, SR 30, DR 5/epic|
|Skills Appraise +35, Concentration +34, Bluff +24, Diplomacy +38, Escape Artist +37, Hide +21, Jump +20, Knowledge (arcana, history, religion) +35, Listen +33, Move Silently +37, Search +35, Sense Motive +24, Spellcraft +37, Spot +33|
|Feats Dodge, Flyby Attack, Lightning Reflexes, Mobility, Multiattack, Quicken Spell, Weapon Finesse|
|Alignment Usually chaotic evil, |
Environment Temperate and warm land or underground,
Organisation Solitary or nest (2?4)
A ha-naga?s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Flight (Su): As per the fly spell, 120 ft. (perfect). This ability gives the ha-naga a +6 circumstance bonus on Move Silently checks.
Charming Gaze (Su): As mass charm monster, 90 ft., Will save (DC 33). The DC is Charisma-based.
Chameleon Ability (Ex): Ha-nagas can blend in with their surroundings, giving them a +8 circumstance bonus on Hide checks.
Improved Grab (Ex): To use this ability, the ha-naga must hit with its coil whip attack. If it succeeds, it can constrict.
Constrict (Ex): A ha-naga deals 4d6+12 points Damage with a successful grapple attack against Huge or smaller opponents.
Poison (Ex): Sting, Fortitude save (DC 31); initial and secondary Damage 2d8 temporary Con. The DC is Consitution-based.
Spells: Ha-nagas can cast spells as 21st-level sorcerers, and can also cast cleric spells and spells from the domains of Chaos and Evil as arcane spells (save DC 33 + spell level). The DC is Charisma-based.
SEE WIKIPEDIA ENTRY: Naga
System Reference Document -> Epic Creatures (SRD)
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-20-2007 at 09:29 AM|
Last edited by , 10-23-2011 at 12:01 PM
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