D20:Guisarme Weapon
| |||||||||||
Size | Cost1 | Damage | Weight1 | hpTemplate:ifexpr: 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | 1d2 | 1 | |||||||||
Diminuative | 1d3 | 1 | |||||||||
Tiny | 1d4 | 2 | |||||||||
Small | 9 gp | 1d6 | 6 lb. | 5 | |||||||
Medium | 9 gp | 2d4 | 12 lb. | 10 | |||||||
Large | 18 gp | 2d6 | 24 lb. | 20 | |||||||
Huge | 3d6 | 40 | |||||||||
Gargantuan | 4d6 | 80 | |||||||||
Collossal | 6d6 | 160Template:ifexpr: 1 or 1 or 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 [/LIST] |
[top]Description
A glaive has reach. You can strike opponents 10 feet away with it, but you can?t use it against an adjacent foe.
You can also use it to make trip attacks. If you are tripped during your own trip attempt, you can drop the guisarme to avoid being tripped.
You can also use it to make trip attacks. If you are tripped during your own trip attempt, you can drop the guisarme to avoid being tripped.
[top]Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Steel and Wood | 9 gp | 309 gp | 5 | 10 | ? |
Adamantine | ? | 3,009 gp | 5 | 13 | Bypass hardness less than 20 |
Crystal, Deep | ? | 1,009 gp | 10 | 30 | Psionic |
Crystal, Mundane | ? | {{{mccost|309 gp}}} | 8 | 25 | No rusting, not metal |
Darkwood | ? | 429 gp | 5 | 10 | 1/2 weight |
Iron, Cold | 18 gp | 318 gp | 5 | 10 | Magical enchantments cost an additional 2,000 gp. |
Mithral | ? | n/a | n/a | n/a | ? |
Silver, Alchemical | 189 gp | 489 gp | 5 | 10 | −1 damage |
|
Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +Template:formatnum: -- template expr: 40 50 gp | +2 | +10 |
+2 | +Template:formatnum: -- template expr: 160 50 gp | +4 | +20 |
+3 | +Template:formatnum: -- template expr: 360 50 gp | +6 | +30 |
+4 | +Template:formatnum: -- template expr: 640 50 gp | +8 | +40 |
+5 | +Template:formatnum: -- template expr: 1000 50 gp | +10 | +50 |
+6 | +Template:formatnum: -- template expr: 1440 50 gp3 | +12 | +60 |
+7 | +Template:formatnum: -- template expr: 1960 50 gp3 | +14 | +70 |
+8 | +Template:formatnum: -- template expr: 2560 50 gp3 | +16 | +80 |
+9 | +Template:formatnum: -- template expr: 3240 50 gp3 | +18 | +90 |
+10 | +Template:formatnum: -- template expr: 4000 50 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 50 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
|
[top]See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 5,044 Views |
, 05-20-2007 at 09:29 AM
Tags for this Page
Similar Pages
-
Sling (Weapon)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 12:47 AM -
Sickle (Weapon)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 12:43 AM -
Sap (Weapon)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 12:24 AM -
Sai (Weapon)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 12:23 AM -
Net (Weapon)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-19-2007, 11:12 PM
Bookmarks