[top]GUARDIAN NAGA

Large (Aberration)
CR 10
HP 93, hd11d8+44
AC 18 (?1 size, +2 Dex, +7 natural), touch 11, flat-fooded 16
Fort +7, Ref +7, Will +11
Speed 40 ft. (8 squares)
Initiative +2
Spot , Listen
Standard attacks
BAB +8, Grapple +17
Attacks
Full attack: Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)
Special Attacks/Qualities
Poison, spit, spells
Darkvision 60 ft.
Skills Bluff +18, Concentration +19, Listen +13, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +6, Sense Motive +18, Spellcraft +17, Spot +13
Feats Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes
Str 21
Con 19
Dex 14
Int 16
Wis 19
Cha 18
Alignment Usually lawful good,
Environment Temperate plains,
Organisation Solitary or nest (2?4)


Guardian nagas speak Celestial and Common.

[top]COMBAT

Guardian nagas usually warn off intruders before attacking. If the warning is ignored, they may begin a spell assault or spit poison.
Poison (Ex): Injury or contact, Fortitude DC 19, initial and secondary damage 1d10 Con. The save DC is Consitution-based.
Spit (Ex): A guardian naga can spit its venom up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spells: Guardian nagas cast spells as 9th-level sorcerers, and can also cast spells from the cleric list and from the Good and Law domains. The cleric spells and cleric domains are considered arcane spells for a guardian naga, meaning that the creature does not need a divine focus to cast them.
Typical Spells Known (6/7/7/7/5; save DC 14 + spell level): 0? cure minor wounds, daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st?cure light wounds, divine favor, expeditious retreat, mage armor, magic missile; 2nd?detect thoughts, lesser restoration, see invisibility, scorching ray; 3rd?cure serious wounds, dispel magic, lightning bolt; 4th?divine power, greater invisibility.
SEE WIKIPEDIA ENTRY: Naga

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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