[top]GRIG

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Grig
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Tiny (Fey)
CR 1
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HP 2, hd1/2 d6+1
AC 18 (+2 size, +4 Dex, +2 natural), touch 16, flat-fooded 16
Fort +1, Ref +6, Will +3
Speed 20 ft. (4 squares), fly 40 ft. (poor)
Initiative +4
Spot , Listen

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Standard attacks
BAB +0, Grapple ?11
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| style="text-align: left; background-color: #c6c6ae"| Attacks
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| style="text-align: left; background-color: #ffffff"| Full attack: Short Sword +6 melee (1d3?3/19?20) or longbow +6 ranged (1d4?3/x3)
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Special Attacks/Qualities
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| style="text-align: left; background-color: #ffffff""|Spell-like abilities, fiddle
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| style="text-align: left; background-color: #ffffff""|Damage reduction 5/cold iron, low-light vision, spell resistance 17

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| style="text-align: left; background-color: #c6c6ae"| Skills Craft (any one) +4, Escape Artist +8, Hide +16 class=errata" |
+18
, [wiki="Jump]Jump[/wiki] +3, [wiki=Listen]Listen[/wiki] +3, [wiki=Move Silently]Move Silently[/wiki] +8 [span] class=errata" |
+10
[/span]*, [wiki="Perform]Perform[/wiki] (string instruments) +6, [wiki=Search]Search[/wiki] +2, [wiki=Spot]Spot[/wiki] +3
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| style="text-align: left; background-color: #c6c6ae"| [b]Feats[/b] [wiki=Dodge]Dodge[/wiki]B, [span] class=errata" |
[wiki="Stealthy]Stealthy[/wiki]
[/span], [wiki=Weapon Finesse]Weapon Finesse[/wiki]B
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| style="text-align: left; background-color: #c6c6ae"|[div] style="margin-right:5%"|[b]Str [/b] 5
[b]Con [/b] 13[/div][div] style="margin-right:5%"|[b]Dex [/b] 18
[b]Int [/b] 10[/div][div] style="margin-right:5%"|[b]Wis [/b] 13
[b]Cha [/b] 14[/div]
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| style="text-align: left;"| [b]Alignment [/b] Always [wiki=Neutral Good]neutral good[/wiki],
[b]Environment [/b] Temperate forests,
[b]Organisation[/b] Gang (2?4), band (6?11), or tribe (20?80)

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Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound.
Grigs speak Sylvan. Some also speak Common.
[h="3"]COMBAT[/h]
Grigs are fierce by sprite standards, attacking opponents fearlessly with bow and dagger.
Spell-Like Abilities: 3/day?disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14), ventriloquism (DC 13). Caster level 9th. The save DCs are Charisma-based.
Fiddle (Su): One grig in each band carries a tiny, grig-sized fiddle. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed on a DC 12 Will save or be affected as though by irresistible dance for as long as the playing continues. The save DC is Charisma-based.
Skills: Grigs have a +8 racial bonus on Jump checks. *They also have a +5 racial bonus on Move Silently checks in a forest setting.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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