Large (Magical Beast)
CR 8
HP 85, hd8d10+40
AC 20 (?1 size, +11 natural), touch 9, flat-fooded 20
Fort +11, Ref +6, Will +5
Speed 30 ft. (6 squares)
Initiative +4
Spot , Listen
Standard attacks
BAB +8, Grapple +17
Full attack: Gore +12 melee (1d8+7)
Special Attacks/Qualities
Breath weapon, trample 1d8+7
Darkvision 60 ft., lowlight vision, scent
Skills Listen +9, Spot +8
Feats Alertness, Improved Initiative, Iron Will
Str 21
Con 21
Dex 10
Int 2
Wis 12
Cha 9
Alignment Always neutral,
Environment Temperate plains,
Organisation Solitary, pair, pack (3?4), or herd (5?13)

A typical gorgon stands over 6 feet tall at the shoulder and measures 8 feet from snout to tail. It weighs about 4,000 pounds.
Gorgons are nothing if not aggressive. They attack intruders on sight, attempting to trample, gore, or petrify them. There is no way to calm these furious creatures, and they are impossible to domesticate.


Whenever possible, a gorgon begins an encounter by charging at its opponents.
Breath Weapon (Su): 60-foot cone, once every 1d4 rounds (but no more than five times per day), turn to stone permanently, Fortitude DC 19 negates. The save DC is Consitution-based.
Trample (Ex): Reflex DC 19 half. The save DC is Strength-based.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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