Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground.
A svirfneblin has wiry, rock-colored skin usually medium brown to brownish gray. Only males are bald; females have stringy gray hair. The average svirfneblin lifespan is 250 years.
Svirfneblin speak Gnome, Common, and Undercommon.
Svirfneblin Traits (Ex): These are svirfneblin traits.
  • Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
  • Gnome base land speed is 20 feet.
  • Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
  • Stonecunning: This ability grants deep gnomes a +2 racial bonus on Search checks to notice unusual stonework. A deep gnome who merely comes within 10 feet of unusual stonework can make a Search check as though actively searching, and can use the Search skill to find stonework traps as a rogue can. A svirfneblin can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.
  • +2 racial bonus on all saving throws.
  • Add +1 to the Difficulty Class for all saving throws against illusion spells cast by svirfneblin. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
  • Spell resistance equal to 11 + class levels.
  • +4 dodge bonus to Armor Class against all creatures. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it?s caught flat-footed, it loses its dodge bonus, too.
  • +2 racial bonus on Hide checks, which improves to +4 underground.
  • Automatic Languages: Undercommon, Gnome, Common. Bonus Languages: Dwarven, Elven, Giant, Goblin, Orc, Terran.
  • Spell-Like Abilities: 1/day?blindness/deafness (typical save DC 13), blur, disguise self. Caster level equals the svirfneblin?s class levels. The save DC is Charisma-based and include a +4 racial modifier. This trait replaces the rock gnome?s spell-like abilities.
  • Nondetection (Su): A svirfneblin has a continuous nondetection ability as the spell (caster level equal to class levels).
  • Favored Class: Rogue. A multiclass gnome?s rogue class does not count when determining whether he takes an experience point penalty.
  • Level adjustment +3.

System Reference Document -> Races (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

Tags for this Page

Similar Pages

  1. Gnomes, Forest (Race)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-20-2007, 09:17 AM
  2. Svirfneblin (Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-20-2007, 01:20 AM
  3. Race
    By Arjan in forum Category
    Comments: 0
    Last Post: 02-17-2007, 10:04 PM
  4. Race (SRD)
    By Arjan in forum Category
    Comments: 0
    Last Post: 02-12-2007, 07:51 PM
  5. Race
    By Sorontar in forum Main
    Comments: 0
    Last Post: 11-28-2006, 03:39 AM


Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.