[top]GNOLL

Gnoll
Medium (Humanoid (Gnoll))
CR 1
HP 11, hd2d8+2
AC 15 (+1 natural, +2 leather armor, +2 heavy steel shield), touch 10, flat-fooded 15
Fort +4, Ref +0, Will +0
Speed 30 ft. (6 squares)
Initiative +0
Spot , Listen
Standard attacks
BAB +1, Grapple +3
Attacks
Full attack: Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3)
Special Attacks/Qualities
?
Darkvision 60 ft.
Skills Listen +2, Spot +3
Feats Power Attack
Str 15
Con 13
Dex 10
Int 8
Wis 11
Cha 8
Alignment Usually chaotic evil,
Environment Warm plains,
Organisation Solitary, pair, hunting party (2?5 and 1?2 Hyenda), band (10?100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th?6th level and 5?8 Hyenda), or tribe (20?200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th?8th level, and 7?12 Hyenda; underground lairs also have 1?3 troll)


Gnolls are hyena-headed, evil humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. A gnoll is a nocturnal carnivore, preferring intelligent creatures for food because they scream more. A gnoll is about 7-1/2 feet tall and weighs 300 pounds. Gnolls speak Gnoll.

[top]COMBAT

Gnolls like to attack when they have the advantage of numbers, using horde tactics and their physical strength to overwhelm and knock down their opponents. They show little discipline when fighting unless they have a strong leader; at such times, they can maintain ranks and fight as a unit. While they do not usually prepare traps, they do use ambushes and try to attack from a flanking position. Because of its shield, a gnoll?s modifier on Hide checks (untrained) is ?2, which means gnolls always take special care to seek favorable conditions when laying ambushes (such as darkness, cover, or some other form of advantageous terrain).

[top]GNOLLS AS CHARACTERS

Gnoll characters possess the following racial traits.
  • Strength +4, Consitution +2, Intelligence ?2, Charisma ?2.
  • Size Medium.
  • A gnoll?s base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • Racial Hit Dice: A gnoll begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
  • Racial Skills: A gnoll?s humanoid levels give it skill points equal to 5 x (2 + Intmodifier). Its class skills are Listen and Spot.
  • Racial Feats: A gnoll?s humanoid levels give it one feat.
  • +1 natural armor bonus.
  • Automatic Languages: Gnoll. Bonus Languages: Common, Draconic, Elven, Goblin, Orc.
  • Favored Class: Ranger.
  • Level adjustment +1.

SEE WIKIPEDIA ENTRY: Gnoll

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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