D20:Gloom Epic Creature
Medium (Monsterous Humanoid)CR 25
HP 337 hp, hd25d8+225Initiative +26 (+18 Dex, +8 Superior Initiative)
AC 40 (+18 Dex, +12 insight), touch 40, flat-fooded 22
Fort +17, Ref +32, Will +21
Speed 30 ft.
Spot , Listen
Standard attacksBAB +25, Grapple +36
|Full attack: +10 keen dagger of human dread +54/+49/+44/+39 (1d4+21/17-20) melee|
|Fear gaze, sneak attack +13d6|
|Blindsight 60 ft., opportunist, quiescence, spell-like abilities, SR 35, DR 10/epic|
|Skills Bluff +38, Climb +39, Hide +46, Intimidate +38, Jump +39, Listen +35, Move Silently +66, Spot +35, Survival +35, Tumble +46|
|Feats Dodge, Improved Initiative, Improved Critical (dagger), Mobility, Spring Attack, Weapon Finesse, Weapon Focus (dagger)|
|Alignment Usually lawful evil, |
Environment Any urban,
In the hand of any other creature but a gloom, the dagger is a +5 keen dagger.
A gloom?s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Fear Gaze (Su): Viewing the gloom?s face inspires terror. Creatures that meet the gloom?s gaze must succeed at a Will save (DC 32) or suffer the effects of a fear spell as cast by a 20th-level caster. The DC is Charisma-based.
Opportunist (Ex): This ability functions like the rogue class feature of the same name.
Sneak Attack (Ex): A gloom is able to sneak attack as a 25th-level rogue, dealing 13d6 extra Damage.
Quiescence (Su): A gloom is constantly silent, as per the silence spell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for a gloom to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The gloom can lower this effect at will.
Spell-Like At will?shadow walk; 3/day? true strike. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.
System Reference Document -> Epic Creatures (SRD)
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-20-2007 at 09:15 AM|
Last edited by , 10-23-2011 at 12:01 PM
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