[top]GIRALLON

Large (Magical Beast)
CR 6
HP 58, hd7d10+20
AC 16 (?1 size, +3 Dex, +4 natural), touch 12, flat-fooded 15
Fort +7, Ref +8, Will +5
Speed 40 ft. (8 squares), climb 40 ft.
Initiative +3
Spot , Listen
Standard attacks
BAB +7, Grapple +17
Attacks
Full attack: 4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3)
Special Attacks/Qualities
Rend 2d4+9
Darkvision 60 ft., low-light vision, scent
Skills Climb +14, Move Silently +8, Spot +6
Feats Iron Will, Toughness (2)
Str 22
Con 14
Dex 17
Int 2
Wis 12
Cha 7
Alignment Always neutral,
Environment Warm forests,
Organisation Solitary or company (5?8)


Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds.

[top]COMBAT

A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim?s companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can.
Rend (Ex): A girallon that hits with two or more claw attacks latches onto the opponent?s body and tears the flesh. This attack automatically deals an extra 2d4+12 class="errata" |
2d4+9
points of damage.
Skills: A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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