D20:Giant Vermin Spell
You turn three normal-sized centipedes, two normal-sized spiders, or a single normal-sized scorpion into larger forms. Only one type of vermin can be transmuted (so a single casting cannot affect both a centipede and a spider), and all must be grown to the same size. The size to which the vermin can be grown depends on your level; see the table below.
Clr 4, Drd 4
V, S, DF
1 standard action
Close (25 ft. + 5 ft./2 levels)
Up to three vermin, no two of which can be more than 30 ft. apart
Any giant vermin created by this spell do not attempt to harm you, but your control of such creatures is limited to simple commands (?Attack,? ?Defend,? ?Stop,? and so forth). Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whoever or whatever is near them.
|Caster Level||Vermin Size|
|9th or lower||Medium|
|20th or higher||Colossal|
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-20-2007 at 09:13 AM|
Last edited by , 10-23-2011 at 12:00 PM
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