D20:Ghost Sound Spell
Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound?s basic character.
Brd 0, Sor/Wiz 0
V, S, M
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round/level (D)
Will disbelief (if interacted with)
The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum twenty humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire tiger is equal to the noise from twenty humans.
Ghost sound can enhance the effectiveness of a silent image spell.
Ghost sound can be made permanent with a permanency spell.
Material Component: A bit of wool or a small lump of wax.
Back to System Reference Document → Spells.
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-20-2007 at 09:11 AM|
Last edited by , 10-23-2011 at 12:00 PM
0 Comments, 569 Views
Loading Selected Tab - Please Wait
Tags for this Page
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 09:11 AM
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 12:53 AM
By Arjan in forum D20 system reference documentComments: 0Last Post: 03-31-2007, 09:01 PM
By Arjan in forum D20 system reference documentComments: 0Last Post: 02-25-2007, 04:46 AM