[top]GHAST

Medium (Undead)
CR 3
HP 29, hd4d12+3
AC 17 (+3 Dex, +4 natural), touch 12, flat-fooded 14
Fort +1, Ref +4, Will +6
Speed 30 ft. (6 squares)
Initiative +3
Spot , Listen
Standard attacks
BAB +2, Grapple +5
Attacks
Full attack: Bite +5 melee (1d8+3 plus paralysis) and 2 claws +3 melee (1d4+1 plus paralysis)
Special Attacks/Qualities
Ghoul fever, paralyis, stench
Darkvision 60 ft., undead traits, +2 turn resistance
Skills Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, Spot +8
Feats Multiattack, Toughness
Str 17
Con ?
Dex 17
Int 13
Wis 14
Cha 16
Alignment Always chaotic evil,
Environment Any,
Organisation Solitary, gang (2?4), or pack (2?4 plus 7?12 ghouls)


Ghasts speak the languages they spoke in life (usually Common).

[top]COMBAT

Although these creatures look just like their lesser kin, they are far more deadly and cunning.
COMBAT
Ghoul Fever (Su): Disease?bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Conand 1d3 Dex. The save DC is Charisma-based.
Paralysis (Ex): Those hit by a ghast?s bite or claw attack must succeed on a DC 15 Fortutude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.
Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortutude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast?s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.
SEE WIKIPEDIA ENTRY: Underworld (Dreamlands)

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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