D20:Getting Into and Out of Armor Rules


[top]Getting Into and Out of Armor

The time required to don armor depends on its type; see Table: Donning Armor.
[top]Don
This column tells how long it takes a character to put the armor on. (One minute is 10 rounds.) Readying (strapping on) a shield is only a move action.
[top]Don Hastily
This column tells how long it takes to put the armor on in a hurry. The armor check penalty and armor bonus for hastily donned armor are each 1 point worse than normal.
[top]Remove
This column tells how long it takes to get the armor off. Loosing a shield (removing it from the arm and dropping it) is only a move action.

[top]Table: Donning Armor
Armor TypeDonDon HastilyRemove
Shield (any)1 move actionn/a1 move action
Padded, leather, hide, studded leather, or chain shirt1 minute5 rounds1 minute1
Breastplate, scale mail, chainmail, banded mail, or splint mail4 minutes11 minute1 minute1
Half-plate or full plate4 minutes24 minutes11d4+1 minutes1

  1. If the character has some help, cut this time in half. A single character doing nothing else can help one or two adjacent characters. Two characters can?t help each other don armor at the same time.
  2. The wearer must have help to don this armor. Without help, it can be donned only hastily.

System Reference Document -> Equipment (SRD)
 
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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