[top]FORMIAN WORKER

Formian Worker
CR 1/2
HP 5, hd1d8+1
AC 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-fooded 15
Fort +3, Ref +4, Will +2
Speed 40 ft. (8 squares)
Initiative +2
Spot , Listen
Standard attacks
BAB +1, Grapple ?2
Attacks
Full attack: Bite +3 melee (1d4+1)
Special Attacks/Qualities
?
Cure serious wounds, hive mind, immunity to poison, petrification, and cold, make whole, resistance to electricity 10, fire 10, and sonic 10
Skills Climb +10, Craft (any one) +5, Hide +6, Listen +4, Search +2, Spot +4
Feats Skill Focus (Craft [selected skill])
Str 13
Con 13
Dex 14
Int 6
Wis 10
Cha 9
Alignment Always lawful neutral,
Environment A lawful-aligned plane,
Organisation Team (2?4) or crew (7?18)


A formian resembles a cross between an ant and a centaur. All formians are covered in a brownish-red carapace; size and appearance differs for each variety.
While workers cannot speak, they can convey simple concepts (such as danger) by body movements. Through the hive mind, however, they can communicate just fine?although their intelligence still limits the concepts that they can grasp.
A worker is about 3 feet long and about 2-1/2 feet high at the front. It weighs about 60 pounds. Its hands are suitable only for manual labor.

[top]COMBAT

Formians are generally aggressive, seeking to subdue all they encounter. If they perceive even the slightest threat to their hive-city or to their queen, they attack immediately and fight to the death. Any formian also attacks immediately if ordered to do so by a superior.
Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flatfooted, none of them are. No formian in a group is considered flanked unless all of them are.
Formian workers fight only to defend their hive-cities, using their mandibled bite.
A formian worker?s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.
Cure Serious Wounds (Sp): Eight workers together can heal a creature?s wounds as though using the cure serious wounds spell (caster level 7th). This is a full-round action for all eight workers.
Make Whole (Sp): Three workers together can repair an object as though using the make whole spell (caster level 7th). This is a fullround action for all three workers.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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