D20:Formian Taskmaster Creature

[top]FORMIAN TASKMASTER

Formian Taskmaster
CR 7
HP 39, hd6d8+12
AC 19 (+3 Dex, +6 natural), touch 13, flat-fooded 16
Fort +7, Ref +8, Will +8
Speed 40 ft. (8 squares)
Initiative +7
Spot , Listen
Standard attacks
BAB +6, Grapple +10
Attacks
Full attack: Sting +10 melee (2d4+4 plus poison) and 2 claws +8 melee (1d6+2)
Special Attacks/Qualities
Dominate monster, dominated creature, poison
Hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 21, telepathy 100 ft.
Skills Climb +13, Diplomacy +6, Hide +12, Intimidate +13, Listen +12, Search +7, Spot +8, Survival +1 Move Silently +12, Search +9, Sense Motive +12, Spot +12, Survival +3 (+5 following tracks)
Feats Dodge, Improved Initiative, Multiattack
Str 18
Con 14
Dex 16
Int 11
Wis 16
Cha 19
Alignment Always lawful neutral,
Environment A lawful-aligned plane,
Organisation Solitary (1 plus 1 dominated creature) or conscription team (2?4 plus 1 dominated creature per team member)


A formian resembles a cross between an ant and a centaur. All formians are covered in a brownish-red carapace; size and appearance differs for each variety. These formians communicate only telepathically and derive sustenance from the mental energies of those they dominate.
A taskmaster is about the same size as a warrior.

[top]COMBAT

Formians are generally aggressive, seeking to subdue all they encounter. If they perceive even the slightest threat to their hive-city or to their queen, they attack immediately and fight to the death. Any formian also attacks immediately if ordered to do so by a superior.
Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flatfooted, none of them are. No formian in a group is considered flanked unless all of them are.
Taskmasters rely on their dominated slaves to fight for them if at all possible. If necessary, though, they can defend themselves with claws and a poison sting.
A formian taskmaster?s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.
Dominate Monster (Su): A taskmaster can use a dominate monster ability as the spell from a 10th-level caster (Will DC 17 negates), although the subject may be of any kind and may be up to Large size. Creatures that successfully save cannot be affected by the same taskmaster?s dominate monster ability for 24 hours. A single taskmaster can dominate up to four subjects at a time. The save DC is Charisma-based.
Dominated Creature (Ex): A taskmaster is never encountered alone. One dominated nonformian creature always accompanies it (choose or determine randomly any creature of CR 4).
Poison (Ex): Injury, Fortitude DC 15, initial and secondary damage 1d6 Str. The save DC is Consitution-based.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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