[top]ETTERCAP

Ettercap
Medium (Aberration)
CR 3
HP 27, hd5d8+5
AC 14 (+3 Dex, +1 natural), touch 13, flat-fooded 11
Fort +4, Ref +4, Will +6
Speed 30 ft. (6 squares), climb 30 ft.
Initiative +3
Spot , Listen
Standard attacks
BAB +3, Grapple +5
Special Attacks/Qualities
Poison, web
Low-light vision
Skills Climb +10, Craft (trapmaking) +4, Hide +9, Listen +4, Spot +8
Feats Great Fortitude, Multiattack
Str 14
Con 13
Dex 17
Int 6
Wis 15
Cha 8
Alignment Usually neutral evil,
Environment Warm forests,
Organisation Solitary, pair, or troupe (1?2 plus 2?4 Medium monstrous spiders)


An ettercap is about 6 feet tall and weighs about 200 pounds.
Ettercaps speak Common.

[top]COMBAT

Ettercaps are not brave creatures, but their cunning traps often ensure that the enemy never draws a weapon. When an ettercap does engage its enemies, it attacks with its keen-edged claws and venomous bite. It usually will not come within melee reach of any foe that is still able to move.
Poison (Ex): Injury, Fortitude DC 15, initial damage 1d6 Dex, secondary damage 2d6 Dex. The save DC is Consitution based and includes a +2 racial bonus.
Web (Ex): An ettercap can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium size. The web anchors the target in place, allowing no movement.
An entangled creature can escape with a DC 13 Escape Artist check or burst the web with a DC 17 Strength check. The check DCs are Consitution-based, and the Strength check DC includes a +4 racial bonus. The web has 6 hit points, hardness 0, and takes double damage from fire.
Ettercaps can also create sheets of sticky webbing from 5 to 60 feet square. They usually position these to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web, or they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing receive a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section has 6 hit points, hardness 0, and takes double damage from fire.
An ettercap can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web.
Skills: Ettercaps have a +4 racial bonus on Craft (trapmaking), Hide, and Spot checks. They have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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