D20:Ethereal Marauder Creature

[top]ETHEREAL MARAUDER

Ethereal Marauder
CR 3
HP 11, hd2d10
AC 14 (+1 Dex, +3 natural), touch 11, flat-fooded 13
Fort +3, Ref +4, Will +1
Speed 40 ft. (8 squares)
Initiative +5
Spot , Listen
Standard attacks
BAB +2, Grapple +4
Attacks
Full attack: Bite +4 melee (1d6+3)
Special Attacks/Qualities
?
Darkvision 60 ft., ethereal jaunt
Skills Listen +5, Move Silently +5, Spot +4
Feats Improved Initiative
Str 14
Con 11
Dex 12
Int 7
Wis 12
Cha 10
Alignment Always neutral,
Environment Ethereal Plane,
Organisation Solitary


Ethereal marauders live and hunt on the Ethereal Plane. Ethereal marauders? coloration ranges from bright blue to deep violet. An ethereal marauder stands about 4 feet tall, but its overall length is about 7 feet. It weighs about 200 pounds.
Ethereal marauders speak no known languages. Survivors of their attacks on the Material Plane claim that they emit an eerie, high whine that varies in pitch depending on the creature?s speed and health.

[top]COMBAT

Once a marauder locates prey, it shifts to the Material Plane to attack, attempting to catch its victim flat-footed. The creature bites its victim, then retreats quickly back to the Ethereal Plane. When badly hurt or wounded, a marauder escapes to its home plane rather than continuing the fight.
Ethereal Jaunt (Su): An ethereal marauder can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action. The ability is otherwise identical with the ethereal jaunt spell (caster level 15th).
Skills: Ethereal marauders have a +2 racial bonus on Listen, Move Silently, and Spot checks.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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